Raid Party: Report of Black Hearts #3.B

The agents:

  • Doll, a dwarven Street Samurai with a peculiar fashion sense
  • Templar, a human assassin who easily resorts to violence
  • Zen, a human magician who’s very happy with his temporary friends

Their Mission, should they choose to accept it:
To raid a drug cartel’s safehouse, destroying all narcotics inside.


While walking through the streets of their home town, each agent received a specially crafted AR-commercial titled “You were/will be from Gandahar” that told them to buy the book Les Hommes-machines contre Gandahar. Recognizing that as their code for this month, they headed to the bookstore noted in the message to pick up the book. The establishment owner was so happy to sell his favorite book, he promptly offered it to them for free, as well as inviting them in back for a chat about the book.

In the back, the agents received the first part of their mission briefing, as well as the ¥2000 standard advance. Their UCAS handler asked them to head to Paris (the one in Texas) to raid a Mirando-cartel safehouse, without being identified by either the cartel or Lone Star – and, of course, staying out of the latter’s hands. They would need to go to the gothic-themed Darling Violetta bar in Paris for further instructions. With their plane tickets in hand, booked on their CAS identities, the runners had half an hour to prepare before heading to the airport.

All three chose to travel relatively light – with Doll deciding, after a short consideration, that it might be a bad idea to bring her explosives in her carry-on bag. The SIN-checker had some problems; Templar got lucky, as he got flagged as a VIP and got to spend time in the VIP lounge. Doll and Zen were decidedly less so, with the systems showing some inconsistencies, resulting in a… detailed checkup. Rubber gloves were involved. In the end, however, everything got cleared up, and they all boarded the plane. Unfortunately for Templar, all in coach.


When they arrived in Paris, the agents decided to spruce up their costume a bit with local clothing, including a rather overpriced and over-everything cowboy hat for Doll. They headed over to the Darling Violetta and sat in a booth with Desert Wars playing, as the briefing said, and waited for their contact, the waitress Clara. When she dropped by their booth she gave them menus that covertly contained the rest of their briefing.

Like the initial briefing said, their target was a Mirando-cartel safehouse. The cartel managed to get a foothold in Texas, primarily through the sale of Tempo and Novacoke. Lone Star took notice, forcing the cartel to switch locations regularly. The current safehouse, however, had been in the same location for two months. Present there was a fairly large stash with plenty of security. A stash the UCAS wanted gone, with its guards all taken outh (dead or alive, at the team’s discretion). Specifically, the UCAS wanted it gone quick; Lone Star was planning a raid on the place in three days so it needed to be dealt with before then.

With Lone Star keeping their distance, as to not alert the cartel, there’d be an opening for the team to use but Lone Star would be on the scene in a heartbeat if an alarm went out. Again, not being identified was to be of the utmost importance. To that effect, the agents received odor-suppressing and DNA-destroying rollers and sprays at their hotel rooms. Their payment would consist of the credsticks and other loot found at the scene – with added payment if that turned out not to be enough.


After the briefing, Doll headed over to a nearby sports store – having an evening sale – to pick up some ski goggles and a rather oversized respirator, while Zen picked up some clothes in the Darling Violetta’s in-house store, already having a gas mask ready to hide his face. Meanwhile, Templar planned on using his own disguise skill and face-sculpting power to hide himself.

First, however, it was time to get some transportation and do some surveillance. Getting a car rental in Texas isn’t exactly hard, so they headed over to the nearest rental place. Templar used his CAS identity to rent a pickup and once off the lot Zen used an illusion to change the car’s color.

When they arrived at the address, they found an old 3-story house, with a single guard on the balcony, lazily looking out. The house had an alarm system, but it appeared to have been neglected and likely had been nonfunctional for a while, while Zen couldn’t detect any astral protection either.

The team decided not to stick around for too long, so after a quick discussion on possible avenues of attack, they decided to head over to the hotel and discuss a plan in a more discrete location.


On the ride back, however, a small insignificant hurdle quickly turned into a bigger one. A lonely Lone Star patrolman, down on his ticket quota for the week, noticed a blue pickup coming by with green listed on its registration – none of the agents had thought to alter the signal the rental is transmitting. Not a big deal – people forget to update their registration all the time – but hey, with a quiet night and it upping the quota, the cop went for a ticket.

The cop expected a routine stop and at first all goes well. Templar, behind the wheel, stopped the car once he sees the lights, and the cop, after a quick chat, mentioned the incorrect registration. Templar managed to get the cop in a friendly mood, and since it was a rental, the cop decided to just file the ticket with them, so the agents wouldn’t be bothered by it.

And then it all went to hell. Templar decided that a ticket for an incorrect car color would raise alarms with the rental company, so he figured the cop had to go. And so Templar stepped out of the car, then used his garrote on the poor innocent cop, to lethal effect.

In full view of the camera in the cop car.

That was broadcasting the signal to the station.

The party quickly realized what trouble they got themselves into, and acted with haste. As the sirens started to flare up in the distance, they put the unfortunate officer in his car, and send it careening down the road.

Where it promptly ran into a car with a family inside.

Luckily for our murderous agents, they were in a quiet part of town in an off-road vehicle, and they managed to escape the cops long enough for Zen to remember he had just the spell for this: he switched the car’s signal with a random parked car, throwing the cops off their scent just long enough for them to dump the car and get out of dodge.

After regrouping in the middle of the night back at the hotel, they decided to call it a night – they still had a day to finish the mission.


They woke up to the sound of the news, with a big story about a heroic cop brutally murdered last night, and the family of four at the scene, the parents in critical condition and the young boy killed as the murderers turned the car into innocent bystanders.

Turning off the depressing news, they decided to skip the whole car-hiring scheme and go to the location by bus. Their plan was to do a quick sweep under the cover of invisibility provided by Zen, who would send a high-force spirit along while staying on the lookout outside.

Templar, Doll and the spirit entered through a window on the second floor, thanks to Templar’s Wall Walking. Unfortunately, Doll managed to make a little more noise than she had planned, causing one of the thugs inside to check out the noise. The poor thug, alone and facing two hardened and invisible killers, didn’t stand a chance – except for being able to make enough noise to alert his comrades. The big puddle of blood in the hall didn’t help either.

Three more guards came looking and a gunfight broke out. The first few guards were still unready, however, with them just coming from their GTA18 game. As a result the three invisible assailants – especially the spirit – easily ripped through the thugs. Quickly securing the second floor, taking all narcotics and credsticks they could find, the team headed back to the stairs to take the other floors, with Templar on point.

Then a complication reared its ugly head, in the form of a grenade bouncing down the stairs. Templar quickly dove behind a wall, cushioning most of the blast – though he still managed to get a decent ding from all the shrapnel flying around. On top of that, if no one was alerted yet, the whole neighborhood now knew what was going on, so it wouldn’t take long for the first officers to arrive.

Our agents were on the ball, however, and after a short but intense firefight – where they got away with only Doll taking a glancing blow – they split up, with Templar going downstairs and Doll taking the spirit upstairs. Templar issued an intimidating threat to the remaining thugs, enough to make one of them attempt to leave – although he was quickly shot by one of his companions.


Still invisible, and still trained killers, the two agents quickly took out the remaining, demoralized guards. Each went through their floor fast, taking any drugs and money – thankfully hidden in plain sight. Doll did find a small problem on the top floor, in one of the bedrooms – the thugs had a lady friend over for a visit, and she was in the bed, high and out of her mind from fear. Luckily for Doll, her invisibility held up, and she quickly went to the other rooms, leaving the civilian behind.

Another thing Doll noticed was hidden cameras, but since they were disguised and unrecognizable there was nothing to worry about. So the team gathered up all the narcotics scattered throughout the building and brought them to the basement, where they found the main stash. The team prepared to set fire to it all, with just enough time to spare to get out before the cops would arrive.

Which is when the spirit asked them, if they were going to destroy this all, why didn’t they pick up the stuff in the room with the nice lady. Oops, turned out Doll missed that part after being distracted by all the screaming.

So the team went for plan B and decided to blow it all up. With Doll being an expert in architecture, and Templar knowing enough about it to be able to give a hand, they easily found a weak spot for the whole building to blow the whole thing up. Being a demolition expert has their use occasionally. Setting the timer and running for it, while Zen started erasing his signature, they managed to get away from the exploding building just in time to avoid the eyes of the arriving police.

Once back safe and sound, Templar got a good chewing out for blowing his CAS SIN – the police easily tracking down the car rental – but he (barely) managed to talk himself out of taking a pay cut for the mess that their handler had to clean up now.

The narcotics destroyed and the guards all resting in pieces, and with innocents as collateral damage in the single digits, the mission was declared a success and our agents went home content.

One thought on “Raid Party: Report of Black Hearts #3.B

  1. […] Black Hearts teams went after the Mirando organisation: One group hit a drughouse in the CAS on a Raid Party, which they discovered had quite some cameras inside. The other group had travelled to the […]

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