Big Sticks & Biggest Guns: Report of Black Hearts #5 part 3

Previously on Black Hearts: 

Two months ago two Black Hearts teams went after the Mirando organisation: One group hit a drughouse in the CAS on a Raid Party, which they discovered had quite some cameras inside. The other group had travelled to the Colombian jungle to engage in Soft Talks with the Artosa cartel, to obtain their aid in the fight against the Mirando cartel. Both teams left behind destroyed houses and a damaged Mirando cartel.

Now, while one team went after the daughter of the Mirando cartel’s boss, and another was up to no good somewhere out of sight, a third team was sent to engage the Mirando cartel again. But this time the Mirando cartel would not be the main target to hit…


The Run: Biggest Guns

The Agents:
  • Zen, a human magician with the most destructive spirits around
  • Scottie, human scottish demolitions expert extraordinaire
  • Doll, dwarven infiltrator and the best stealer of junk in the jungle

Their Mission, should they choose to accept it:
To take out Arthur Nielsen, second-in-command of the Quantum group


After going shopping for various things in their respective home towns, our agents noticed something peculiar once they got back home: someone had sneaked a small device into their pockets, which they were unable to open. Zen tossed it in a corner of his house, where Doll just let it lay around. However Scottie pulled out some more paranoid means: He put the device in his explosion-proof safe and proceeded to blow it up.

The next day, Scottie found yet another device in his pocket, of the same kind. This time there was a note attached reading “Don’t blow this up you moron”. Still distrusting the thing, he stuck this one into the bomb-proof safe as well but decided not to blow it up for now.

A few days later, these mysterious devices started playing the ancient song “Thunderstruck”. When the agents rushed to observe their devices, they discovered that now they could be opened. Inside was a button and once they had pressed those, a message from their handler Mr. Smith began playing.

The mission they received from him was to go to Colombia to eliminate Arthur Nielsen, second-in-command of the Quantum terrorist group. Quantum had struck several UCAS targets in the past years so needed clearing. While Nielsen was normally well-hidden, he was set to visit the Mirando cartel, one of their sponsors, shortly. This was the opening the team needed to take him out.

The commlink also contained the standard 2000 nuyen advance, as well as the tickets to Colombia. However, as Zen quickly noticed, the message did not, as standard, self destruct, setting the team on edge a bit. They tried to contact their handler, but Mr. Smith was not reachable for comment. They requested Bluepin to hack Mr. Smith’s commlink for more information, who promptly declined (“You’re joking right? No way I’m even going near that”). Not knowing what else to do, the team decided to then simply cautiously proceed with the mission.


Scottie made some arrangements with his Coyote, paying quite a large sum for his services, while the other two simply didn’t take any illegal goods with them. The subsequent plane ride to Colombia proceeded without much difficulty.

The second leg was a tad less comfortable, being in a small postal plane with a pilot that wasn’t too enthusiastic about his job, but that too passed without incident. However from the air they could see that around the town they were going to, was quite a large number of military patrols. It appeared their destination would be far less peaceful than their ride there…


Once in town, Scottie noticed a familiar face – Black Hawk, a guide he had met last time he went into the jungle, to negotiate with an enemy of the Mirando cartel. Black Hawk did not have her bodyguards with her this time and she acted rather sour and unhelpful. She informed the agents that Nielsen already was in the area and that he had met with the local army commander. After that he had made for a camp in the jungle.

Black Hawk made it clear to the team that once they found her a trail, she would lead them along it, and that was all she would be doing for them. Without digging into her sour behaviour, the team went to the local watering hole to grill the locals present. Shortly after they entered, Scottie made a rather unfriendly remark to the locals and was shown the door, though Zen and Doll were allowed to stay around. An annoyed Scottie decided to retaliate by placing sticky grenades on the outside walls – something easily noticed by a few nearby soldiers. They didn’t stop to check it out yet at this point though.

When Zen and Doll did not get anywhere with simple questions – the locals being quite afraid of the whole cartel business – Zen decided to shift into a more aggressive gear and started threatening the locals instead. This quickly backfired as they realized that none of them were actually trained in interrogation or intimidation, and the locals weren’t too impressed. Our agents still had the upper hand, were open fighting to break out – but this time a fight had not been what they were looking for.

Fortunately, while lacking intimidation skills the group did have a Doll quite capable of lying through her teeth. Which came in handy when during their standoff the scene was joined by a group of soldiers. Thinking on her feet, Doll managed to sell the soldiers the story that the pub owner and his guests were plotting against the soldiers. Needless to say the troops became rather aggressive to the locals after they found out. The team quickly take off, as it wouldn’t take too long for the soldiers to beat the truth out of the locals.


With the agressive approach not working, the agents decided to go to the local general store and try a more bribery approach. While the shopkeeper was still not very willing to offer too much detail, after some pressing – and some generous “purchases” – he informed the agents that they should probably really stay away from a certain nearby path, because that would surely lead to trouble. After a wink and a nod, the team went back on their way.

Meanwhile, the local soldiers had discovered they had been played and gotten wind of what the team was actually doing, so they went on a manhunt. Rather than entering a shootout with the troops, Zen decided to solve their problems by making their entire truck invisible and silent. Scottie proceeded to drive the truck around stealthily enough so they also managed not to leave tracks the soldiers were able of following. With an exasperated Black Hawk in tow the group quickly left town and patrols behind, travelling to the path that the shopkeeper indicated.

To be continued…

2 thoughts on “Big Sticks & Biggest Guns: Report of Black Hearts #5 part 3

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