Rigger Judgement Calls

I did a search and found a list of seven judgement calls I noted in the past as needed to help make Riggers playable. Some of those I already covered with houserules, others are no longer needed since Rigger 5.0. However some are still needed because official clarification is still missing. Below I’ll go into these. (Note that I call them judgement calls. This because the rules are simply unclear as to how these work, and they’re simply interpretations of the rules, not explicit overrules.)

First let’s cover Rigger 5.0 rules though. Unfortunately Rigger 5.0 does not include a lot of rule upgrades, though there’s three worthy of noting here:

First of all: Rigger 5.0 has 2 types of Modification rules: Normal Vehicle ones, and optional ones for Drones. For Drones they’re cheaper than the normal vehicle ones, but also more limited (though they can get more bonus armor than a vehicle) in what they can get. One recommendation: Use these optional rules. 🙂 Much fairer for Riggers.

Second, it has advanced Vehicle Chase rules, and here you can actually break past the Extreme Category. This means high Acceleration rates actually have value: Originally if you drop to Extreme but the other goes back 1 range, you’ll never manage to break loose. Under the new detailed rules, you could break e.g. 3 categories past Extreme, and unless they manage to immediately bring that back to Extreme you’re free. There are air-vehicles with Acceleration past 5 so a good Rigger will really be able to push that vehicle chase!

Third, Autosoft rules have changed! Your Autosoft Rating IS limited by your Pilot Rating now, unless you employ an RCC! This means that you can’t just grab a Rating 6 Autosoft on a Rating 3 (or 1!) Pilot, you’ll have to use a lower-rating normally. So if you want your Drones to have 8 dice, you need to upgrade their Pilot to 4 (3.5k) and get Rating 4 Autosofts of 2k each. 10 dice? 10k for the pilot and 2.5k per Autosoft… Better get an army! Or an RCC and stream rating 6 Autosofts, which you can only afford to do for 1 or 2 dronetypes at any given time… Really buffs RCC-users there.

An extra nice upside (in my opinion that is) here is that you no longer only need 3k to have 7 dice on any vehicle. Instead there’s actual value to taking 1 rank of Pilot Groundcraft on a character with anywhere-near decent Reaction.


Oh, remember my houserule for teamwork tests for Drones? There’s now a program for that, which is run by the RCC and run on the drones slaved to it! It’s a 600Â¥ program which adds as a single Drone instead of individual drones, using the highest Pilot/DR for Pilot (including the RCC’s!), highest Autosoft rating, highest Sensor Rating, lowest vehicle attributes, and +(#-1)[+(#-1)] on tests.

This makes swarms more effective against competent enemies (albeit only counting as 1 attack so making it harder for others to follow-up on your drones) , because you have both better dice and a better limit. No more silly “I roll six drones but none can score more than 3 hits”, instead it’d be “RCC DR5, 6 drones with Sensor 3, Rating 6 Autosoft = 16[8] Perception”. This makes Surveillance a VERY good job for Riggers!

Another houserule that no longer is necessary is my Acceleration rule: It now actually applies to how fast you can get to your Top Speed (but only decelerate 1 ‘category’ per turn).


 

Anyway! Back to my seven judgement calls (of which some could be split up). Let’s start with the ones that are no longer needed:

  • “Yes, if a Drone has a Smartlink in its Camera both it and a jumped-in Rigger can get the +1 die from a Smartgun’s wireless bonus.”

There’s now a Smartsoft Autosoft in Rigger 5.0, which lets you access Smartlink benefits as alternative. Not sure if it’d grant a +2 or +1 though? Since you need an Autosoft for it and it’s integrated, plus it says “full use”, I’d go with the full +2. It’s a Rating 3 Autosoft so needs a Rating 3+ Pilot (which not all new Drones have)

  • “Sensor replacements cost normal sensor costs, they don’t require a full new array. So adding a new Sensor (or replacing an existing one if no space exists) to your default drone costs 300, not 3.000.”

In the Drone-Upgrade rules, these are pretty much the official rules: Entire Array or Single Sensor. However, the following judgement calls are still needed because no rules are listed still for this:

  • “Sensor upgrades (eg adding Thermographic Vision to a Drone’s camera) do not require replacing the entire sensor, but simply cost the normal price and can be done by any Mechanic.”
  • “Default Sensors are 2 Cameras and one Omni-Directional Microphone. Larger Drones/Vehicles come with extra Sensors by default, namely <…>.”

If you want something for those, just check the houserules I wrote on those in the past.


Next up, the three Judgement Calls that are still unfortunately needed and are VERY important!

  • “No, Targeting penalties only apply to Active Targeting, and Passive Targeting against concealed targets. In a normal gunfight a drone does not take a -3 against a metahuman.”

Needless to say that Drones NOT taking a -3 on every attack in a gunfight, especially given their weaker dicepools from the getgo, is very important! And it makes little sense that a penalty for someone hiding would apply when nobody is hiding but straight-up fighting instead.

  • “Agility+Gunnery only for AR Remote Control, Logic+Gunnery allowed for AR Remote Control as well, Logic+Gunnery as only options for VR Remote Control as well as only option for jumped in.”

The Core-rules describe Gunnery to be Logic+Gunnery. Then Control Device goes and notes you can use Agility+Gunnery, explaining how you’d make AR-gestures to command it. Sorry but that excuse won’t fly if you’re unconscious from being in VR… So rather than going ‘one is wrong’, I unified them here. AR and manual remains Agility, AR can also employ Logic, but in VR/jumped-in Logic is your only option.

  • “Yes, Drones and jumped-in Riggers count as normal combatants. We interpret ‘use the normal combat rules’ as ‘they can use normal movement rules’ and ‘they can fire with Simple Actions’.”

This one is the BIGGEST of my judgement calls, and actually exists of basically 2+ judgement calls unified in one.

Normal combatants plan movement per Action Phase. Vehicles move per Combat Turn. Manual Gunnery always is a complex action, which sucks with the recoil errata even more than before them. But there is a line in Core about how drones use the normal combat rules… And yes, I am perfectly willing to read that as ‘they use the NORMAL combatant rules, so no movement and gunnery screwovers’.

Result: If your Drone moves 21 meters in a combat turn (running Speed 3), it won’t suddenly only be able to move 10+ meters in the next Combat Turn (walking Speed 2). It also can actually fire AND take cover, and under the recoil errata that I personally despise it won’t suck balls after just a single round of gunfire.


Lastly, there are elements I disagree with. Vehicle Sensor Enhancements are EXPENSIVE AS HELL, which I consider rather overkill given how a normal Array was originally 7k for Rating 7. Now, Rating 7 isn’t even available (even though under Core they are…) for vehicles, and a Rating 6 costs 30k…

I can sort of live with the high cost, given how powerful expensive vehicles can be when fully buffed, but I disagree with no Rating 7. I’d go with Rating 1-4 and Rating 5-8 instead of 1-3 and 4-6, using the same costs for Vehicles and Buildings. (In other words, if you want to outfit a building with a Rating 8 Sensor Array it costs 40k, not a mere 8k while a car would cost more for a mere Rating 4 Array.)

This way the original cost remains standing for Drones and sensor packages carried in limbs or sticks, but vehicles and buildings are more expensive.


By the way, Rigger 5.0 is awesome. 🙂 Unfortunately there’s some gaps in Core they haven’t filled in yet, but the book does update some rules and add some awesome modification options, as well as AWESOME vehicles and drones! Hello one-lining Horatio drone! XD

 

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