Houserules: Edge (2/4: Cinematic Play)

As I started writing this, I realised there’s no way to fit the Edge-houserules into a single properly readable post. So this one will focus on Cinematic Play. Qualities/Gear-balancing and AR/DR will have to wait. This one is focused on the restrictions to gaining Edge: Max 2 per test, max 2 per turn, no more than 7 total.

So on one hand, it makes sense that Edge gains are limited. If you can only gain 2 Edge in an action, it prevents crazy gains that make the Edge flow waaaaaay too fast. It also means players won’t be pushing for yet another way to get Edge, since you cap at 2. And the limit of 2 Edge per turn, also means you won’t be tossing out big Edge moves one after another.

On the other hand, when granting an enemy Edge is supposed to be a downside and a big impact on the balance, that not happening due to the restriction is not balancing. For 1-on-‘1’ fights, it’s doable, but it just feels weird once dogpiling is concerned.

With that in mind, here’s a combination of rules that are meant to unify these concerns. Since under these rules Edge will still flow much faster and you can almost feel like you’re in an action movie (don’t forget, rerolling 2 enemy hits basically equals costing them 4 dice on average), I tend to label the set ‘Cinematic Gameplay’. Glossary involved: Temporary Edge is ‘spend or lose it’ Edge, kept/permanent is Edge that you’re allowed to keep past the Action and do so.

  • 2 Edge max gained per ACTION, including temporary Edge.
      • So a Jumped-In Rigger with Thermographic vision at night and a massive Attack Rating still only gets 2 Edge.  This way, players won’t be trying to farm method after method to gain Edge.
  • 2 Edge KEPT max per combat round. If you spend it on the Action (such as Spellcasting&Drain, or defense&Soak, or Attack), it doesn’t count against the limit.
      • This way we still maintain the max gain of 2, meaning that the really big Edge moves are still something you have to save up for.
  • Edge Pools max at 9.
      • Meaning high-Edge peeps don’t have to spend it at once but actually can save up a bit, and PR9 Grunts aren’t defying the limit.
  • Edge transfers ignore the limit, BUT you can’t transfer non-kept Edge.
      • Edge transfers are what you do for ‘hey this roll really matters big time’, such as big negotiations or crucial attacks on big foes. It’s also a way for people that got more Edge than they need to help the ones that have a harder time. But the cinematic style is focused on additional gains being ‘spend it or lose it’, not ‘hoard like crazy’. Being able to farm Edge and pass it around to bypass that restriction, violates the spirit, and now the letter as well.
  • If you and an ally are attacked together, and you transfer gained Edge immediately to the ally, it counts as kept Edge (and is restricted by the 2 kept max limit).
      • A partial exception to the rule above for a specific edge-case: If I didn’t keep my max 2 Edge yet, I can use what I gained to help pay for transfering, but it counts as part of the kept limit.

And for the grunt perspective, where I am introducing the term ‘unit’ for all grunts combined, which may be multiple grunt groups (e.g. 8-grunt unit => 2x grunt groups of size 4 each).

  • (Unit-size/5, rounded up) Edge Boosts allowed per turn, instead of 1 Edge Boost per turn for the entire unit.
      • Larger units should be a bigger threat, not be the perfect example of more foes meaning less competence. At the same time splitting a unit into more groups shouldn’t matter Edge-wise.
  • Downed grunts still count for the unit size (see rule above), but routed grunts do not. Routed grunts also cannot gain or spend Edge.
      • When your comrades are down, there’s more on the line than just your own hide. But those that ran away, won’t make you think more tactically. And when you’re running away, there’s no way you can be contributing tactically.
  • 2 Edge KEPT max per combat round, for the entire unit combined.
      • They have 1 shared Edge pool, so we’re restricting their gains as well, with similar reasons.
  • If Edge cannot be kept or spent, due to the Edge Boost and Edge Kept limits, convert the remaining point(s) into bonus dice
      • Limiting how often grunts can spend Edge is a nice limit, but we still want to prevent them from getting no benefit. Since we restrict both their Edge gains and expenses, we should add an auto-conversion for the excess Edge. Bonus dice is less powerful than forcing the PCs to reroll hits, but still makes it tougher to hit/dodge.
  • When multiple grunts are attacked at the same time, they gain Edge together (so just once), but also spend Edge together (e.g. they gain 1 Edge but spend 2 to reroll two of their failures? Then each grunt gets the benefit of the reroll).
      • The rules don’t describe how this goes, so here’s how I propose we handle it. A buff to AoE and Multiple Attacks, since you’re not giving away multiple points of Edge just because you target multiple enemies (just like you only gain once yourself). On the other hand, we shouldn’t penalize the grunts on their defensive use of Edge, when we already restrict their gain to once for all combined.

All these houserules combined mean that both players and grunts can benefit from Edge far more often, meaning no more ‘no worries, they’re already Edge-capped’, while still facing their natural restrictions and keeping the big-Edge actions as rare dramatic occasions. This hopefully will result in far more dramatic fights with fancy cinematic flow, impact lethality, and reward tactical choices more. And now, even if two dozen enemies all fire at you, you can still be badass.

Houserules: Edge (1/4: Intro)

If we were to look at what makes Sixth World so different from Fifth Edition, one of the core differences would be the new Edge system. Gone are a myriad of dicepool modifiers. Instead, we have circumstances providing attackers and defenders Edge. Edge points are now much smaller in benefit, but can be gained far more easily, encouraging GMs to give them out a lot. It’s an intriguing new system, and I love it. But there are some flaws and frequent criticism, which makes sense because no system is ever perfect. Let’s first explain a few details, then touch on some of the criticism. (We are not touching ‘the entire system sucks, go back to SR5’, though.)

There’s quite a few options with Edge. Some of them you can spend multiples of to do it repeatedly in 1 go. You can reroll 1 die (pick: own or opponent) for 1 Edge, so can for example force an enemy to reroll 3 dice for 3 Edge (no mixing allowed, by the way: either all rerolls are by the opponent, or by you). You can spend 4 Edge to not split the dicepool on your Ranged Multiple Attack, attacking each individual with a full pool instead. Or spend 4 Edge to raise two of your 4s to 5s so you have enough hits. The limit is that you only get to spend Edge once per action. I can reroll, but I can’t reroll AND raise a die.

The second restriction is that you can only gain 2 Edge per turn. So even if you had extra edge sources, they are futile. And another is that you cannot ever have more than 7 Edge in your pool.

Now, with the setting set, time for the criticism.

  • The max of 2 is penalising for efficient individuals, and means that once you reached your limit, enemies no longer have to worry about granting you Edge

Quite simply: If I fire at a grunt, and my Attack Rating is so high I get Edge, plus it’s dark because the Decker killed the lights, while I have thermographic vision and the enemy didn’t, I gain 2 edge. Then, a grunt group attacks me. Their Attack Rating sucks. It’s still dark. Doesn’t matter, I already gained my max 2 Edge this turn. So neither do I get rewarded, nor do they get penalised, because I am too good.

Of course there’s a few small details involved we’re glossing over. With more competent enemies, scoring Edge will be much tougher. And if you only get attacked by 1 grunt group, the impact will be small. (If each enemy attacks by themself, however…) But those details don’t change much of the problem: If you’re too good at getting Edge, you’re basically wasting it. Not that gaining too much Edge wouldn’t be broken, but why bother being good at it if you can’t benefit?

  • The max of 7 punishes people with 6~7 Edge

I first get Edge, then I spend it. So if I’m already at the cap, I can’t gain more and have to spend first. Which means being able to carry 6+ points over instead of 5, hardly is worth it. Given how that high value comes at a significant cost in Racial Attribute Points, having it mean so little is a rub.

  • AR vs DR isn’t finegrained enough

One of the biggest incomes for Edge, Attack Rating vs Defense Rating gives 1 Edge if the difference is 4+. That’s it. 2 AR vs 20 DR? 1 Edge for the Defender. 20 AR vs 4 DR? 1 Edge for the Attacker. Defender has 20 DR, but the attacker uses a Scope on that 2 AR? No Edge for the defender. On one hand, this means you don’t have to stack up crazy amounts of armor. On the other hand, it also makes it too much of an all-or-nothing. If you know it doesn’t matter, you might as well go full-out.

  • Some qualities are broken compared to others

There’s several ways to get Edge through qualities and gear. Some give no matter what, some give Edge that you must spend on the action or lose it. Their conditions are of various nature, for example whenever you’re resisting Intimidation/Frightened-causing effects. And some of them are far too powerful compared to others.

  • Grunt edge ain’t perfect

Grunt groups are restricted to a single Edge expense per turn for all grunts together. They also likely (not 100% certain) can only gain 2 Edge per turn. 3 grunts attacking you? One Edge expense max, 2 Edge gained max. 20 grunts divided in 4 groups of 5? Same. The bigger the group, the less efficient they are, resulting in the same problem for the Grunts as for the Players: When the max Edge gain is already reached, what good are those tactical benefits?

For those five points, we’ll later discuss possible houserules. There’s two more, for which I have more direct answers:

  • There are too many options to choose from

There are 12 ways to spend Edge, plus 12 Edge actions. That’s 24 options, 26 if you include ‘reroll own’ vs ‘reroll opponent’s’ and ‘no edge use’. The criticism is that this results in choice paralysis and people may spend too much time weighing their options. This in contrast to SR5, where it was basically ‘pick 1 of 2 Initiative options or neither, reroll or explode or neither’. However, let’s compare with Run&Gun. 12 kinds of generic called shots. Plus 16 different locations you can aim for, each with multiple possible side-effects. 24 different ammo-dependent called-shots, of which some ammo types have 4. Roughly 30 options. Yet not many people complained ‘there’s too many options’ and froze for 5 minutes on their turn due to weighing all the options. Why? Because they had a preference.

The same applies in SR6. There’s basically 4 options that frequently showed up at campaigns and Open Events I was a part of: Force die rerolls, raise dice-values, pass edge to someone else, reroll all failures in a big bang. Passing Edge is what you do when you don’t need it and someone else is going for THAT big roll. The same goes for rerolling all failures. Forcing an enemy reroll vs raising your own dice tends to be ‘risk-seeking vs risk-averse’, aka do you want to risk failure but going big, or are you going for the minimal certainty, even if it’s more expensive? With that in mind, most of the time it’s quite simple: ‘I failed, do I try edge in my risk-seeking/averse standard, or do I just accept the failure?’ 26 options reduced to 2 in a heartbeat.

  • Outside direct attacks, how do others gain Edge in tactical situations?

The rules talk a lot about Attacks, Hacking, or Social scenes. But they don’t touch much on gaining Edge through other means. Granted, a GM is encouraged to reward for roleplaying and such. But while a Combat Mage (or one abusing broken qualities) can easily gain Edge, a support-style Magician is far more restricted in the explicit gains.

Let’s look at it like this: Say I fire a smoke grenade. The next player can get a tactical advantage from it, which gives them a point of Edge. But I created the tactical advantage. In the case where a smoke grenade can matter (if not: sorry, there’s a very clear section about Preventing Edge Abuse in the book at p45-p46), maybe the person firing or throwing it should also be rewarded? If I make fellow runners invisible, maybe I too should get a point of Edge? The same for Illusion spells, etc: If a player, mage or not, does something that clearly creates a tactical advantage for the group, I ask GMs to please reward them for it, so Edge is not just for the combat-monkeys but also for the ones that help them set that up.

In the next posts, we’ll go into the houserules for the other five points.

Status Update

So, as I mentioned in September, more errata were needed before I’d post my houserules. Since then a lot happened: January had an updated PDF, but the errata-only PDF took a while to appear and then even longer for people to find it. I got involved in some writing and playtesting (details under NDA, unfortunately), COVID-19 turned the entire world upside-down, etc.

Still, no time like the present, so I am finally getting back into the houserule-game. First up, 2 posts on Edge. The first tonight, which goes into criticism. The second later, which will go into houserules to handle a lot of said criticism.

Sixth World status

So it’s been a while, and all is quiet on the Western Front, which means I decided it was time for a bit of a status update. Shadowrun Sixth World (sixth edition, called 6w by some) has been available in PDF for a while now, and unlike 5e there’s a solid errata process underway. RPG Nights at the local FLGS (Friendly Local Gaming Story) are going well, with plenty of various open events taking place as well as hosting multiple campaigns. We now have a Discord channel and while I only host each first saturday, there’s 2 Open Events nights per month with the other saturdays being used solely for campaigns.

For Shadowrun events, we currently run Open Events with the core ruleset but using the Beginner Box characters. There’s a few reasons for that, namely awaiting errata so sample characters can be validated and fixed, and eagerly waiting for HeroLab Online to come out with their Shadowrun 6w package. Once that is out, I can run with the sample chars from Core instead. We ran thrice so far, with spectacularly wicked results. The new Edge game is easy to get into and combat goes much faster when you’re walloping gangers.

As for this blog: Like I mentioned, there’s currently a solid errata process underway. So I am aware that for some rule parts I struggle with, there’s clarifications imbound. But I don’t know what those clarifications will be. So, until I know which way those errata turn out, I don’t know what houserules to offer to override them. Thus I am watchin’, and I’m waitin’, on the edge of my seat, anticipatin’… Once the errata come out, this blog will become more active again.

See you in the shadows, chummer.

Non-storylined Open Events are a go!

Hoi chummers,

Starting monday 9 october I will once again host open events at Moenen & Mariken. These events will take place every second monday of the month from October to May. After that I will be busy with marriage-stuff so won’t be hosting for a few months.

Pages have been made and added to the sidebar menu, Open Sessies (NL) / Open Events (EN). You can look for more info and the exact dates there. If you want more info and e-mail warnings, feel free to comment here or give me a poke at Moenen & Mariken.

See you in the shadows, chummers

And we’re back

Our game location, Moenen & Mariken, moved about 70m eight months ago and needed some time getting its new basement ready. The basement now has its own entrance, allowing for us to play there again.

I intend to switch over to more regular open events in the future, rather than two short campaigns per year, but we’ll see how it goes. There also will be miniature-games in the future, which are basically fight-scenes fought out in detail. Unfortunately the miniatures need to be painted first.

For now there will be Ticket To Ride, three sessions working for GridGuide. These sessions will have a lower power level, using Sample Characters from the books rather than more optimized ones. To keep the power level balanced, no custom characters will be allowed. For more info, see here:

Words of a Feather – Fafnir: We know our traitors

Nimue, also known as Brigid Wayland, president of Gram, walked past Jacobson’s secretary and opened the doors to his office. There her three main subordinates were already waiting for her. Alicia Corson, head clerk, frowning at her entrance with her right leg in a cast. Curator Samuel Jenkins nervously standing next to Corson’s chair, nervously clenching the seat tightly. And Corey Jacobson, her vice-president, working on paperwork without even noticing he wasn’t the only person in the world, never mind the room. Nimue smiled at the comforting sight then cleared her throat. “Corey dear, could you pay attention for a while please? It’s time to discuss the events from yesterday.”

“Hm?” Jacobson blinked before looking and having a moment of realization. “Ah, miss Wayland. As you wish. Uhm, yesterday… Oh right, we were attacked by Fafnir. Would you like to go first or should I?”

“How about I go first and start with what I know, that should be better as treatment for the impatience of these two. So, what I gathered from the reports is that some of our people noticed they had picked up tails and called them in, allowing us to find out the expected attack had finally arrived. They also quickly took care of losing said tails, allowing us to enter a lockdown without getting our assets trapped as well. Alicia dear, go ahead and interrupt, I can tell you’re dying to,” Nimue said with a simple smile on her face displaying no clear emotion.

After a stunned two seconds, Alicia went off at her boss. “Expected?! You knew this was coming?! Why did you not inform us? We could have pulled people back and prepared better!”

Nimue tipped her head and gave a bright smile to Alicia. “But then they would have expected us to and would have come with far less care. We wanted to lure them out properly, so we could take care of them in one big swoop. That required luring them into our domain without scaring them off. Besides, we had plenty of preparations did we not? The lockdown to prevent our employees from getting harmed, having access to all cameras in Kansas City whenever we desired which allowed us to locate both the tailing detectives and the hidden mercenaries, even a secret entrance for me to enter the Library. What else would we need?”

Alicia glared but remained silent in response, allowing Nimue to continue. “Oh Jenkins, a question. Blumberg is not a magician, correct? But when he was chased he drove his scooter up and down several buildings to make his getaway. How did he do that exactly?” Jenkins blinked for a bit before gathering his words. “Uhm, ah, the scooter has gecko-tips. Allows it to stick to solid surfaces.” “Ooooh, interesting. Did we do that?” “Ah, no, he installed them himself.” “I see, I see.”

As Nimue pondered the opportunities for a second, Alicia quickly spoke up. “What happened in the Vault, miss President? All I know is that Jenkins and I held off our enemies to delay them as long as we could, then chased after them when we had recovered. But what happened in that vault? And what IS that thing anyway?”

Oh, Camelot? Camelot is an alchera that cannot decide whether it’s real or a mirage. As a result its shape changes as needed and its guardians resurrect from time to time. Quite useful actually.”

Alicia was stunned to silence while Jenkins barely managed to croak a response. “An alchera? A magical disruption crossing over into this world? And you can summon that?”

Nimue looked him straight in the eyes with a faint smile on her face. “Of course. Where else could I keep magical artefacts too dangerous for this world?” Without giving either a chance to response she continued. “Corey, could you do the honours and tell them about our plan?”

Hm? Plan? Oh, you mean to lure in Fafnir? Ah, yes.” Jacobson straightened himself and put on a regal expression before continuing. “As you know, it is our goal to protect mankind from magical threats by keeping magical artefacts out of the hands of those against its best interests. This means we have competition as well as enemies. Several years back, we caught word of an entity naming itself Fafnir digging around for our namesake. Since anyone knowing of its existence could not be up to any good, we designed a plan to lure them in and eliminate the threat. All we needed for that is for the items of the seal to start rearing their heads.”

Nimue stepped in and cut off the questions the others were about to ask. “The armour and shield are meant for the owner to Gram, designed to only function when the owner is considered worthy and unsealing Gram as well. The scrolls contain the formula to unseal the blade’s full potential and require a constantly-changing sequence to use. This sequence is hidden in several paintings, some of which we had relocated to the local museum.”

Ah! That is why you sent them to the museum! But couldn’t you have done so yourself?” Alicia nodded along with Jenkins’s question.

Alas, the sequence is guarded so that I myself cannot read it. As such I had to depend on our people instead. But thanks to that, and them gathering the items despite Camelot’s resistance, I managed to perform the ritual in time. And that helped us lure Fafnir into the trap. See, you may recall that a spirit proved itself worthy of the Armour when we first retrieved it. This was Fafnir’s goal as well, and the reason they brought so many men with them: To draw out the Armour and prove themselves worthy of wearing it.”

Jacobson grinned. “What a fool he was. We never meant for ourselves to prove worthy. All we meant to do was combine the items to a functioning set. The blade itself is worthy of wielding itself, so by performing the ritual with the right tweaks the items will join into a Golem which can fight on its own. All Fafnir did was sacrifice themselves, which your efforts combined bought us enough time to arrange. And of course Camelot’s support to my abilities, allowing me to hold Fafnir off long enough for Gram to take their life.

After a stunned silence in which Nimue flashed a grin as cruel and vicious as Jacobson’s, it was Alicia who first found her words. “What does Gram do exactly? What makes it this special?”

Nimue had an evil glance in her eyes as she spoke: “It absorbs. By feeding on the magic of those it slays, it grows stronger and stronger so that one day there will be nothing capable of withstanding it… So that when the day comes, it can defeat all that would dare to stand against this world.”


After the others left, Nimue stayed, seating herself on Jacobson’s desk while he continued his paperwork. After a lengthy silence Jacobson spoke up. “You made them believe the Alchera supplied you with countermeasures. But sooner or later some will realize that was all you and there may be consequences.”

Ah who cares. If some of my secrets get exposed I’ll still have plenty left. Just like you, Corey. We’re quite alike after all, secrets peeled like onions. Same cruel nature too. Even our fathers both died for the sake of this world. The difference is that yours sacrified himself, while mine needed some, ahem, ‘convincing’…”

Jacobson shook his head while the Lady of the Lake, slayer of her progenitor Fafnir, looked at him with sparkling eyes.

Words of a Feather – Balmung: Chasing of the wind

In his office, Corey Jacobson muttered to himself while going through actual paperwork. The vice-president of the bookshop Library of Progress and the secret organization Gram always did prefer the old ways, trusting pen and paper far more than unreliable hardware. In front of his desk his head clerk, Alicia Corson, cleared her throat. As he looked up he noticed her and curator Samuel Jenkins, who shyly had seated himself in one of the chairs in front of his desk. “Oh, can I help you two?”

Alicia rolled her eyes. “Not again! Sir, we can only enter your office when you explicitly gave us one-time access. Thus our presence here means you called for us. So what did you want to discuss with us, and does it have to do with our goons going on a covert operation for you?”

Jacobson blinked slowly then smiled. “Ah yes, you’re completely right! Thank you Alicia, you know how I can get lost in my head sometimes. So, yes, the job. I sent our people to investigate rumors of a hidden library said to have belonged to a departed dragon. Figured it was a good place to search for the third item, since the rumors rather smelled.”

Jenkins grew pale as Jacobson chattered on with a big smile on his face. “So I sent them to Helena, with one of our recent gains as gift to the local museum as an in. You know how the Siouans are with Anglos, so this was the best way to get past their prejudice. Now I hear our people had some trouble with a gang trying to rob them, but they managed to survive long enough for the army to rescue them and blow things to smithereens. That is the term kids use these days, right?”

“Breadcrumbs, sir?” Jenkins uttered in a quiet voice, earning him a probing glare from Alicia. Jacobson shook his head in response. “No, blow things to breadcrumbs sounds wrong Jenkins. What in heavens makes you think that’s the term they’d use? If so I wouldn’t want to live on this planet anymore.”

Jenkins coughed before daring to respond again. “Smelling rumors sir? I was contacted by Blumberg during this job, sir. He was wondering who was laying the breadcrumbs. And they already voiced their concerns before. It appears they have realized we’re being led around just like our competitors.”

“Ah, interesting. I guess they’ll get a good performance review in the future. But we’re not being led around like our competitors, because we’re the ones leading them around. After all, wouldn’t want to be too far ahead of them, that’d make them unpredictable! Speaking of which, let’s continue my recap shall we? By digging for information at the museum our men scored information suggesting where they wanted to go, so they got in touch with a team of guides I had arranged for them. Which of course they figured was already infiltrated by our enemies.”

The cheerful smile on Jacobson’s face compared rather poorly to the ghastly look on Jenkins’ and the frown on Alicia’s. “And that is a good thing why, sir? That means our competition knew we were coming so they wanted to follow us to the destination.”

“Uhm, miss Corson,” spoke a shy Jenkins. “Perhaps it is a good thing because it means they know we outclass them and this way they would tag along and let us prepare for them, rather than following us and catching us by surprise?”

“Precisely, dear Jenkins! Precisely! It means they recognize us as their betters! Oh, wait, I’m getting lost again. Did I explain what the find was? No? Ah, apologies. Okay so the guides helped sneak our people into the forest, where they searched for the terrain they thought likely to be the site they sought. I forget the details, it’s somewhere in these papers. Something about stories involving a hidden cave and an Ecclesiastes quote in ancient languages? I have to say I’m impressed, it only took them a day to find the real thing, booby-trapped and all.”

Alicia gulped, which was rather out-of-character for her. “Booby-trapped, sir? What kind of traps were there in a dragon’s cave exactly?”

“Oh you know, tripwires connected to arrow systems, anchored spells ready to kill anyone making the wrong step and a door only a dragon could open or close. Oh, you’ll love this! Not only did they find evidence that elves had served the dragon in the Fourth World, they also discovered a massive library with protective spells that prevented decay! Now mind you there was a ward around it, which apparently lasted decades if not more, but the protective spells were immune to the ward so we got them all out intact. Such a marvelous find!”

While Jacobson started on a long story about the various scrolls in the library, and how much he was looking forward to studying them all, Alicia and Jenkins looked at each other as if to ask which of them would interrupt their boss. And more importantly, with what question. Eventually Alicia’s impatience triumphed over her reluctance. “Sir, what about the treacherous guides?”

“-magine wh-! Hm? Traitors? Ah, right. They all were actually! When our people sent a few outside to call for assistance from a smuggler the guides knew, the guides all insisted to come with in case traps would go off and lock everyone inside. Of course it was partially a ruse as one of them then commanded the others to attack. Apparently he had approached them anonymously so that they would never suspect their boss was one of them. Now mind you it was rather foolish of them to attack our people, so the guy died rather soon and the rest surrendered. It’s a real shame though, but at the very least they blew his head off later at my request. Now, back to the scrolls! Can you believe that they contain information on the Horrors? It’s a true wonder! An-“

“Sir! Please. So our people won, took prisoners and called. What happened then?”

“Oh, I asked our lady to take care of it. She sent our people away and made arrangements, bringing all of the scrolls here. Mind you I did get intel on the traps first so there was no real danger. She got out all the scrolls, and of course the third item of our precious set of fo-. I forgot to tell you that they discovered that as well. Apologies. Yes, the breadcrumbs led us to the third item and only one remains. We’ll reach our goal before long.”

While Alicia and Jenkins again looked at each other, wondering about exactly how their president had so easily brought hundreds of scrolls in metal casings to Kansas City, Jacobson continued his enthusiastic description of various subjects covered in the scrolls he had read so far. It was clear to them that they would no longer be able to interrupt him so proper answers would have to wait. And perhaps he never intended to give them those to begin with…

“I really don’t get it,” sighed a fence of stolen art at a dive bar, “this Blumberg guy pays me a grand to protect a dead drop of his, comes over to review the data he sent me, then within a few seconds he grows pale and deletes it all before taking off as if he’s seen a ghost. What’s up with that, did a dragon eat his mother or something?”