Rigger Modifications 3/3: Spy Mods

Explanations short because again, temporary sloppy rules.


Chameleon Coating:

Programmable vehicle disguise. -4 Concealability when a proper disguise is chosen (such as a similar vehicle, or camouflage). Less effect or even reversed if disguise does not match environment.

ECM:

Built-in Area Jammer.

Morphing License Plate:

Can change their looks freely to any chosen existing/non-existing license plate. Combinable with Spoof Chips.

Signature Masking:

Any Sensor test against this vehicle is reduced by the lowest of the Rating of the Signature Masking and the Rating of the Sensor.

Smuggling Compartment (restricted):

-6 Concealability against determined searches, cannot be discovered with normal searches.

Comes in 3 types, of Rating 1, 2 and 4: Rating 1 is Suitcase-sized and can be put in any Large Drone and any Vehicle. Rating 2 is Metahuman-sized and can be put in any Vehicle with at least 2 Seats. Rating 4 is Troll-sized and can be put in any Vehicle with at least 4 Seats.

Can be Shielded against detection methods, e.g. airtight versus chem sniffers, faraday versus radar scans, or biofiber versus assensing. A compartment can be shielded multiple times, each method costs nuyen but the availability modifier applies only once. Rating of the Shielding equals the rating of the Compartment.

Spoof Chips:

Can generate false access IDs on command or at a specified frequency. Can combine with Morphing License Plates, automatically instructing the Plates to change whenever needed.

Vehicle Tag Eraser:

Anti-RFID wiper that can destroy any RFID tags attached to the vehicle. Board electronics must be disabled for 1 Combat Turn for this. Internal RFID tags are not destroyed.


Oil-Slick Sprayer:

Can spray oil on the road, causing +2 Threshold on Vehicle tests for any chasing ground vehicle. 6 charges, refill costs 50¥.

Road Strip Ejectors:

Can eject Road Strips. 6 capacity.

Spike Strips pop any non-Run-Flat tires, causing a Crash Test and applying a -2 on Vehicle Tests per flat tire.

Zapper Strips electrically attack any vehicle that comes into contact with them, doing 12S(e)/-5 versus the vehicle and 8S(e)/-5 versus the passengers.

Smoke Projector:

Causes Smoke which obscures vision as normal smoke. Takes 1 Combat Turn to cover 20m diameter, 30m diameter after the second Combat Turn. Usually lasts about 10 Combat Turns. Holds 6 charges, refills cost 50¥.

Rigger Modifications 2/3: General mods

Explanations short because again, temporary sloppy rules.


Anti-Theft System (Vehicle-only):

Alarm system, can give audible alarm if non-authorized user approaches, can retaliate against unauthorized access with 12S(e)/-5.

Gun Port (Vehicle-only):

Lets someone fire in 90-degree cone from the car without exposing self, grants stable firing position (4 Recoil Compensation, does not combine with Underbarrel recoil compensation).

Mechanical Grapple/Arm:

Mechanical Grapple can be used to pick up or deposit items, while a Mechanical Arm offers finesse and can use human tools. Drone’s Strength equals Body, Drone’s Agility equals Pilot Rating. Length is Bodyx10 cm. Full Arm is a cyberarm with 15 Capacity, but cannot take Armor Enhancement. GM Fiat for other Enhancements.

Motorcycle Gyro (Motorcycle-only):

+2 on Crash Tests.

Improved/Off-Road Suspension (Wheeled+Treaded):

Off-Road -1/+1 Handling. Improved +1/-3 Handling (+Crash Test made every Combat Turn spent Off-Road).

Valkyrie Module (Vehicle-only):

Takes up 2 seats. Medical unit, can be used to stabilize and automatically or remotely treat people. Counts as a Rating 6 Medkit.

Weapon Mount:

Weapon Mounts are normally internal and have -2 Concealability when not in use. Concealed Weapon Mounts have -6 Concealability instead. Manual Mounts can be used by a physical gunner. Armored Mounts give the vehicle’s protection to the gunner.


Armor (Normal/Concealed):

Cannot exceed Body * 2, or Body * 3 for Drones.  Replaces existing armor. Normal Armor is always visible, Concealed has (at least) -4 Concealability. If the Armor Value of this modification exceeds Body, Acceleration is reduced by 1. If Acceleration is already 1, Speed is reduced by 1 instead.

Personal Armor (Vehicle-only):

Cannot exceed Body. When people inside the Vehicle are attacked, not only is the Vehicle’s Armor added to their soak test, the Personal Armor is added as well.

Special Armor Modification:

Modifies armor similarily to metahuman armor with Chemical Protection, Fire Resistance, Insulation, Nonconductivity or Radiation Shielding. Can be taken multiple times for different versions, but total sum of all ratings cannot exceed Body.

Tires (Wheeled-only):

Cost is per tire, so multiple needed for all vehicles. Run-Flat Tires do not take a -2 dice penalty when flat. Off-Road Tires count as Run-Flat and also grant -1/+1 Handling, stack with Off-Road Suspension.

Hardware Upgrade:

Required for Pilot upgrades. Replaces normal Device Rating, which impacts Data Processing, Firewall, program space, Noise and anything else involving Device Rating.

Pilot [Model]:

Rating cannot exceed Device Rating, so to increase Pilot one must first upgrade the Hardware. Pilots are designed for their specific model, while they can be illegally copied they cannot control other kinds of vehicles/drones. A Roto-Drone Pilot cannot control ANY other type of Drone, not even similar models.

Temporary Rules: Rigger Modififications 1/3

Since Rigger 5 won’t be out until at least Q1 2016, both my open events (Black Hearts!) and my normal campaign are lacking material that they desperately need. The only material we have is in Stolen Souls, which only presents costs and a fluff explanation, mechanics are missing.

So to give Riggers options, I have made temporary conversions of some vehicle modifications. Of course these have been changed here and there to my personal taste to fit SR5 better.


Warning! These are NOT meant as general houserules! They are solely meant as temporary rules for my own campaigns until the official material arrives.


We don’t know how vehicle modifications will be changed in SR5. The Weapon Mods system was also changed, and the thresholds would need adjusting because Extended Tests are now limited. As such I’m not bothering with slots at all here, and simply applying gm fiat and generic restrictions. One such example is the Special Armor Mod limitation. Modification Thresholds are unlisted so what your contact charges you for it is up to me.

(With Black Hearts Mr. Smith will not charge the players for mechanic costs, just for the parts.)

I have made two lists of vehicle modifications, each with their own post. The first is general vehicle mods, ranging from Armor and Weapon Mounts to Mechanical Arms and Pilot Upgrades. The second is all the sneaky stuff a Runner might need: Morphing License Plates, Chameleon Coating, Smuggling Compartments, Road Strip Ejectors, and so on.

General Vehicle Mods
Name Avail. Cost
Anti-Theft System 6R Body * 200¥
Gun Port 6R 500¥
Mechanical Arm 4/6 1,000¥/4,000¥
Motorcycle Gyro 8 Body * 300¥
Suspension (Off-Road or Improved) 4 Vehicle Cost * 25%
Valkyrie Module 10 5,000¥
Weapon Mount
   Normal 8F 2,500¥
   Heavy 14F 5,000¥
   Concealed +4 +3,000¥
Manual +1 +500¥
Armored +2 +2,000¥
Name Avail. Cost
Armor (Normal) 1~20 6R R * 200¥
Armor (Concealed) 1~20 12R R * 1,000¥
Personal Armor 1~10 (R)R R * 500¥
Special Armor 1~10 8 Rating * 500¥
Tires (Off-Road) 6 400¥ each
Tires (Run-Flat) 4 250¥ each
Hardware Upgrade 1~6 R*2 R^2 * 500¥
Pilot 1~6 R*2 R^2 * 500¥
Spy Vehicle Mods
Name Avail. Cost
Chameleon Coating 12R Body * 2,000¥
ECM 1~10 12F R * 1,000¥
Morphing License Plate 8F 1,000¥
Signature Masking 1~6 14F R * 2,000¥
Smuggling Compartment 6F R * 1,750 ¥
Shielded +6F +R * 1,500¥
Spoof Chips 8F 500¥
Vehicle Tag Eraser 6F Body * 250¥
Name Avail. Cost
Oil-Slick Sprayer 8F 500¥
Road Strip Ejectors 12F 800¥
Spike Strip 8R 200¥
Zapper Strip 12R 2,500¥
Smoke Projector 6R 700¥